﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Hook.MenuAssets.Screens
{
    public class LevelSelectScreen : Screen
    {
        public LevelSelectScreen()
            : base()
        {

        }

        public void LinkButtons()
        {
            MenuPane MP = new MenuPane();
            MP.AddMenuItem(new ScreenButton(Vector3.Zero, "DEBUG", ScreenManager.GamePlayScreen));
            MP.AddMenuItem(new ScreenButton(new Vector3(220, 0, 0), "FOREST", ScreenManager.GamePlayScreen));

            ScreenButton sb = new ScreenButton(Vector3.Zero, "BACK", ScreenManager.BackScreen);
            sb.Position = new Vector3(Game1.RESOLUTION.X / 2 - sb.Dimension.X / 2, -Game1.RESOLUTION.Y / 2 + sb.Dimension.Y / 2, 0);
            MP.AddMenuItem(sb);

            Panes.Add(MP);
        }
    }
}
